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Baberowski, D., Keerl, N. M., Lilienthal, L., Rieske, M. E. J., Leonhardt, T. (2022). Inside the Router. eleed, Iss. 14. (urn:nbn:de:0009-5-55214)

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%0 Journal Article
%T Inside the Router
%A Baberowski, David
%A Keerl, Niklas M.
%A Lilienthal, Lanea
%A Rieske, Maximilian E. J.
%A Leonhardt, Thiemo
%J eleed
%D 2022
%V 14
%N 2
%@ 1860-7470
%F baberowski2022
%X In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages.
%L 370
%K VR
%K computer networks
%K e-learning
%K learning game
%K routing
%K virtual reality
%U http://nbn-resolving.de/urn:nbn:de:0009-5-55214

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Bibtex

@Article{baberowski2022,
  author = 	"Baberowski, David
		and Keerl, Niklas M.
		and Lilienthal, Lanea
		and Rieske, Maximilian E. J.
		and Leonhardt, Thiemo",
  title = 	"Inside the Router",
  journal = 	"eleed",
  year = 	"2022",
  volume = 	"14",
  number = 	"2",
  keywords = 	"VR; computer networks; e-learning; learning game; routing; virtual reality",
  abstract = 	"In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages.",
  issn = 	"1860-7470",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-5-55214"
}

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RIS

TY  - JOUR
AU  - Baberowski, David
AU  - Keerl, Niklas M.
AU  - Lilienthal, Lanea
AU  - Rieske, Maximilian E. J.
AU  - Leonhardt, Thiemo
PY  - 2022
DA  - 2022//
TI  - Inside the Router
JO  - eleed
VL  - 14
IS  - 2
KW  - VR
KW  - computer networks
KW  - e-learning
KW  - learning game
KW  - routing
KW  - virtual reality
AB  - In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages.
SN  - 1860-7470
UR  - http://nbn-resolving.de/urn:nbn:de:0009-5-55214
ID  - baberowski2022
ER  - 
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Wordbib

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<b:PeriodicalTitle>eleed</b:PeriodicalTitle>
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<b:Issue>2</b:Issue>
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<b:Title>Inside the Router</b:Title>
<b:Comments>In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages.</b:Comments>
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ISI

PT Journal
AU Baberowski, D
   Keerl, N
   Lilienthal, L
   Rieske, M
   Leonhardt, T
TI Inside the Router
SO eleed
PY 2022
VL 14
IS 2
DE VR; computer networks; e-learning; learning game; routing; virtual reality
AB In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages.
ER

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Mods

<mods>
  <titleInfo>
    <title>Inside the Router</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Baberowski</namePart>
    <namePart type="given">David</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Keerl</namePart>
    <namePart type="given">Niklas M.</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Lilienthal</namePart>
    <namePart type="given">Lanea</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Rieske</namePart>
    <namePart type="given">Maximilian E. J.</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Leonhardt</namePart>
    <namePart type="given">Thiemo</namePart>
  </name>
  <abstract>In the virtual reality (VR) learning game Inside the Router, learners take on the typical tasks of a home router as if they were part of the home router itself. From the first-person perspective, data packets must be forwarded, and network addresses translated and assigned. The VR learning game is designed to deepen procedural knowledge about IP-Routing and Network Address Translation (NAT). Basic knowledge about the structure of IP addresses including ports as well as the structure of networks is assumed as prior knowledge. The VR learning game is therefore to be seen as a supplement to existing school learning settings regarding networks. In addition to the correct use of NAT and the assignment of packets to clients, the game mechanics include catching and throwing packets as well as a scoring system, consisting of a speed test of the home router by tracking speed and correct assignments of packages.</abstract>
  <subject>
    <topic>VR</topic>
    <topic>computer networks</topic>
    <topic>e-learning</topic>
    <topic>learning game</topic>
    <topic>routing</topic>
    <topic>virtual reality</topic>
  </subject>
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        <number>14</number>
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      <detail type="issue">
        <number>2</number>
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      <date>2022</date>
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  <identifier type="issn">1860-7470</identifier>
  <identifier type="urn">urn:nbn:de:0009-5-55214</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-5-55214</identifier>
  <identifier type="citekey">baberowski2022</identifier>
</mods>
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