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Ishizuka, H., Akama, K. (2011). Language Learning in 3D Virtual World. eleed, Iss. 8. (urn:nbn:de:0009-5-31706)
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%0 Journal Article %T Language Learning in 3D Virtual World %A Ishizuka, Hiroki %A Akama, Kiyoshi %J eleed %D 2011 %V 8 %N 1 %@ 1860-7470 %F ishizuka2011 %X Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS. %L 370 %K 3D MUVES %K Second Life %K agent %K communication task %K e-learning %K e-learning design %K interaction %K language learning theories %K negotiation of meaning %U http://nbn-resolving.de/urn:nbn:de:0009-5-31706Download
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@Article{ishizuka2011, author = "Ishizuka, Hiroki and Akama, Kiyoshi", title = "Language Learning in 3D Virtual World", journal = "eleed", year = "2011", volume = "8", number = "1", keywords = "3D MUVES; Second Life; agent; communication task; e-learning; e-learning design; interaction; language learning theories; negotiation of meaning", abstract = "Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS.", issn = "1860-7470", url = "http://nbn-resolving.de/urn:nbn:de:0009-5-31706" }Download
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TY - JOUR AU - Ishizuka, Hiroki AU - Akama, Kiyoshi PY - 2011 DA - 2011// TI - Language Learning in 3D Virtual World JO - eleed VL - 8 IS - 1 KW - 3D MUVES KW - Second Life KW - agent KW - communication task KW - e-learning KW - e-learning design KW - interaction KW - language learning theories KW - negotiation of meaning AB - Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS. SN - 1860-7470 UR - http://nbn-resolving.de/urn:nbn:de:0009-5-31706 ID - ishizuka2011 ER -Download
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PT Journal AU Ishizuka, H Akama, K TI Language Learning in 3D Virtual World SO eleed PY 2011 VL 8 IS 1 DE 3D MUVES; Second Life; agent; communication task; e-learning; e-learning design; interaction; language learning theories; negotiation of meaning AB Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS. ERDownload
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<mods> <titleInfo> <title>Language Learning in 3D Virtual World</title> </titleInfo> <name type="personal"> <namePart type="family">Ishizuka</namePart> <namePart type="given">Hiroki</namePart> </name> <name type="personal"> <namePart type="family">Akama</namePart> <namePart type="given">Kiyoshi</namePart> </name> <abstract>Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS.</abstract> <subject> <topic>3D MUVES</topic> <topic>Second Life</topic> <topic>agent</topic> <topic>communication task</topic> <topic>e-learning</topic> <topic>e-learning design</topic> <topic>interaction</topic> <topic>language learning theories</topic> <topic>negotiation of meaning</topic> </subject> <classification authority="ddc">370</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>eleed</title> </titleInfo> <part> <detail type="volume"> <number>8</number> </detail> <detail type="issue"> <number>1</number> </detail> <date>2011</date> </part> </relatedItem> <identifier type="issn">1860-7470</identifier> <identifier type="urn">urn:nbn:de:0009-5-31706</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-5-31706</identifier> <identifier type="citekey">ishizuka2011</identifier> </mods>Download
Full Metadata
Bibliographic Citation | e-learning and education, Iss. 8 |
---|---|
Title |
Language Learning in 3D Virtual World (eng) |
Author | Hiroki Ishizuka, Kiyoshi Akama |
Language | eng |
Abstract | Second Life (SL) is an ideal platform for language learning. It is called a Multi-User Virtual Environment, where users can have varieties of learning experiences in life-like environments. Numerous attempts have been made to use SL as a platform for language teaching and the possibility of SL as a means to promote conversational interactions has been reported. However, the research so far has largely focused on simply using SL without further augmentations for communication between learners or between teachers and learners in a school-like environment. Conversely, not enough attention has been paid to its controllability which builds on the embedded functions in SL. This study, based on the latest theories of second language acquisition, especially on the Task Based Language Teaching and the Interaction Hypothesis, proposes to design and implement an automatized interactive task space (AITS) where robotic agents work as interlocutors of learners. This paper presents a design that incorporates the SLA theories into SL and the implementation method of the design to construct AITS, fulfilling the controllability of SL. It also presents the result of the evaluation experiment conducted on the constructed AITS. |
Subject | 3D MUVES, Second Life, agent, communication task, e-learning, e-learning design, interaction, language learning theories, negotiation of meaning |
Classified Subjects |
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DDC | 370 |
Rights | fDPPL |
URN: | urn:nbn:de:0009-5-31706 |